The geometric logic of viewing 3D objects on 2D screens.

Algorithms for drawing points, lines, circles, and ellipses.

Enhanced chapters on shading models (including the Phong illumination model), shadows, and textures. Detailed Table of Contents

Specialized mathematics for 2D and 3D computer graphics. Finding and Purchasing the Book

The second edition, published by McGraw Hill , contains approximately 347 pages of dense technical material, including:

Algorithms are primarily presented in the 'C' language, making them accessible for implementation.

Advanced image synthesis for light and reflections. Computer Animation: The principles of digital motion.

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