Align the segment markers with clear parallel lines in the photo.
Copy the calculated focal length into your Physical Camera. Camera Position: Note the X, Y, and Z coordinates.
To get fSpy data into 3ds Max, you need a bridge. Since there isn't a native "Import fSpy" button in Max yet, we use a simple script or the manual data entry method. Phase 1: Solving in fSpy fspy 3ds max top
The script automatically creates a Physical Camera with the exact FOV, height, and rotation. Option B: Manual Entry
Once you’ve imported the camera into 3ds Max, create a standard Box primitive. If your solve is correct, the box should sit perfectly on the "floor" of your background image. If it looks like it's sliding, go back to fSpy and refine your vanishing point lines. 3. Check for Lens Distortion Align the segment markers with clear parallel lines
Pro Tip: Use long edges for better accuracy. Short lines lead to "wobbly" camera solves.
If you don't want to use a script, you can copy the data from the fSpy panel: To get fSpy data into 3ds Max, you need a bridge
Mastering fSpy for 3ds Max: The Ultimate Workflow Guide If you have ever tried to manually match a 3ds Max camera to a real-world photograph, you know it is a recipe for a headache. You tweak the focal length, nudge the height, rotate a few degrees, and somehow the grid still doesn’t line up with the floor.