Heart Problems Version 0.7 -

A limited ability to jump back to the start of a scene if you accidentally click a dialogue option that ruins your 20-hour playthrough.

If you felt the mid-game was a bit of a grind, 0.7 addresses this directly. Two new major NPCs have been added, and existing character paths have been extended by roughly 30%. Heart Problems Version 0.7

No one likes a clunky interface when they’re trying to navigate a digital heartbreak. 0.7 introduces: A limited ability to jump back to the

The environmental lighting now shifts based on the protagonist’s internal state. If your "Anxiety Meter" is high, colors become desaturated and edges blur, creating a visceral sense of unease. No one likes a clunky interface when they’re

Version 0.7 brings a noticeable "glow-up" to the game’s atmosphere:

Instead of the standard "Yes/No/Maybe" options, Version 0.7 introduces tone-based choices. You can now approach a conversation with vulnerability, defensiveness, or apathy , and the NPCs will react dynamically based on your history with them.

Heart Problems Version 0.7: The "Pulse" of the New Narrative Expansion