Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
: Aneri Vajani, Shivangi Joshi, and Kanika Mann were tasked with facing hyenas. While Shivangi completed the stunt, Aneri was unable to finish it.
: Rajeev Adatia and Mohit Malik were locked in a cage with seven charging lions. Rajeev successfully completed the task to secure a win. Khatron Ke Khiladi Season 12 Episode 3.1080p - ...
The 12th season of this popular stunt-based reality show premiered on , on Colors TV and Voot . Host : Rohit Shetty Location : Cape Town, South Africa : Aneri Vajani, Shivangi Joshi, and Kanika Mann
The third episode of the season, filmed in Cape Town, South Africa, showcased several intense stunts involving speed, wild animals, and precision: Rajeev successfully completed the task to secure a win
originally aired on July 9, 2022 , and featured a unique theme titled "Rohit Shetty vs Khiladis" . In this high-stakes episode, the contestants' primary target was to beat the challenges set by host Rohit Shetty himself to avoid entering the "danger zone". Episode 3 Highlights & Stunts
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling