Scaling V2.10.1 ((top)) | Lossless
A value of 2 or 3 is typically optimal to maintain smooth rendering.
This version significantly reduces "over-detection" of HUD and UI elements. By better distinguishing game graphics from static menus, it eliminates many of the ghosting and shimmering artifacts that previously plagued user interfaces during fast movement.
The release of on Steam marks a significant milestone for PC gamers looking to bridge the performance gap on budget hardware or legacy titles. Unlike native technologies like NVIDIA DLSS 3 or AMD FSR 3, which require specific hardware or developer integration, Lossless Scaling operates as a universal post-processing tool that can double or even triple frame rates in virtually any windowed application. Key Features of Version 2.10.1 Lossless Scaling v2.10.1
A value of 1 is generally recommended for the best response time.
While version 2.10.1 continues to support the popular X3 mode (tripling frames), it also introduces architectural groundwork for higher multipliers, eventually reaching up to X4 and beyond in subsequent versions. A value of 2 or 3 is typically
The app functions as a , meaning it captures the final rendered frame from your game and uses machine learning to "guess" and insert intermediate frames. Lossless Scaling: Everything You Need to Know - Corsair
The v2.10.1 update focuses heavily on refining the algorithm and improving overall system responsiveness. The release of on Steam marks a significant
Lossless Scaling v2.10.1: A Definitive Guide to Universal Frame Generation
The "Vsync" and "Allow Tearing" options have been merged into a single menu. Enabling "Allow Tearing" can potentially boost frame rates further by reducing the wait for vertical synchronization, though it may introduce visual tearing on non-VRR displays. How Lossless Scaling Works