: Survival was brutal; the only way to heal was by consuming mushrooms . Brown mushrooms provided health, while red mushrooms were toxic and would hurt the player. Players could obtain these by finding them in caves or as drops from killing pigs and sheep.

The mobs in this version were highly experimental and behaved unlike their modern counterparts:

: This version introduced a rudimentary scoring system where killing different mobs awarded the player points.

: Mining worked differently than it does today. For instance, Iron Ore dropped full Iron Blocks upon being broken, and Gold Ore dropped Gold Blocks. Breaking wood blocks often yielded 3–5 wooden planks directly.