While much of the 2.0 cycle introduced flashy features like a new world importer and multi-monitor support, Pre-release 4 was the final version before the program migrated to a completely new rendering engine in later builds. It solidified the following technical leaps:
This pre-release was primarily a "bug-crushing" update, resolving critical issues that plagued earlier 2.0 builds: mineimator 20 prerelease 4 work
Mine-imator 2.0 Pre-release 4 (Phase 1) - Downloads and news While much of the 2
For Windows users, you can use the automatic installer or extract the .zip archive to a folder of your choice. 0 full release? It added official support for macOS and Linux
It added official support for macOS and Linux (Debian/Ubuntu) , making the software accessible beyond Windows. Major Bug Fixes in Pre-release 4
The software runs in x64 mode using C++, resulting in a 3–5x improvement in overall performance and up to 10x faster particle effects and scenery imports.
Addressed clipping issues for objects at large coordinates and fixed misplacements when loading projects from older versions of Mine-imator. How to Get It Working