Multiscatter 1.097 Better Guide
To begin scattering, simply create a MultiScatter object in your scene. If a surface is selected during creation, it is automatically assigned as the distribution area. From the panel, you can add source objects (the models you want to scatter) and refine their density and randomness. It is highly recommended to place your original source objects on a hidden layer to keep the workspace organized.
: Limit distribution areas using splines, with the ability to "clip" objects exactly at the border for clean edges along paths or walls. multiscatter 1.097
: Visualizes collisions within the viewport to ensure scattered items don't overlap in unrealistic ways. To begin scattering, simply create a MultiScatter object
: Unlike its predecessor VRayScatter, MultiScatter supports any type of geometry, including VRayProxy and Arnold Proxies, directly within the same scatter object. Advanced Workflow Controls It is highly recommended to place your original
iCube R&D Group MultiScatter - iCube R&D Group