Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install

S Lsd 01 05 01 Nuevo Contenido Acad Privado B Install Info

The LSD software is a program manager that handles stand-alone simulation programs. It allows researchers to specify model equations in a simplified C++ language, which the system then links into a coherent sequence for time-step simulation.

: Download or locate the private academic content package. If it contains a folder (often named lwi or similar), copy this folder directly into your main LSD installation directory. s lsd 01 05 01 nuevo contenido acad privado b install

: Ensure the private content is compatible specifically with version 0.1.0.5.01, as older or newer versions may have different API calls for academic modules. The LSD software is a program manager that

: If the simulation fails to start, verify that your terminal is configured with necessary fonts (like Nerd Fonts ) if the console output uses special icons. s lsd 01 05 01 nuevo contenido acad privado b install

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

s lsd 01 05 01 nuevo contenido acad privado b install
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install s lsd 01 05 01 nuevo contenido acad privado b install