Sid Meiers Civilization Vii -0100c3601518c000--... [ UPDATED – Solution ]

At the end of an Age, you choose a new Civilization to represent your empire's evolution, carrying over bonuses from the previous era.

Visuals are optimized to ensure smooth turn transitions even in the late game. 🚀 Strategic Depth and Diplomacy Sid Meiers Civilization VII -0100C3601518C000--...

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Leaders now have unique attribute trees. You can level them up across multiple playthroughs. At the end of an Age, you choose

Games are divided into distinct Ages (Antiquity, Exploration, and Modern). At the end of an Age

Civilization VII moves away from the static leader-nation pairings of the past. For the first time, players can mix and match Leaders and Civilizations. You might lead the Roman Empire with an Egyptian Queen, allowing for unprecedented strategic combinations. Key Gameplay Innovations