While the mod comes with a huge library, these specific commands offer the most value for improving the flow of your game. 1. The Blueprint Fixer
While these require a bit of Java knowledge (or copying scripts from the Starsector forums), they turn the console from a "cheat menu" into a powerful developer tool. Best Practices for a Better Experience
: Starsector's faction AI can be fickle. If a stray shot in a massive battle turned your allies hostile, use this to reset the standing to "Neutral" or "Friendly" and save your save file. 3. The Officer Academy starsector additional console commands better
Ask for a specific for a task (like colony management).
Standard commands like addmoney or addaurora are great for a quick boost, but they don't solve the deeper frustrations of a long-term campaign. The "better" way to use the console is as a utility for quality-of-life improvements and sandbox experimentation. Using advanced commands allows you to: While the mod comes with a huge library,
: Teleports your fleet to a specific planet or station. This is the single best time-saver for players who have limited real-world time to play.
To keep your game stable while using additional commands, follow these rules: Best Practices for a Better Experience : Starsector's
Whether you are trying to fix a broken quest line, test a specific fleet composition, or bypass the mid-game grind, here is how to use Starsector console commands like a pro. Why You Need More Than "AddMoney"
Some commands (especially those affecting economy or faction relations) can have unforeseen ripple effects.
The "Better" in this keyword refers to the command. This is for players who want to execute complex logic that a single command can't handle. For example, you can use RunCode to: Identify every derelict ship in a system. Instantly survey every planet in a nebula. Reset the market inventory of a specific station.