Steamapi Writeminidump Link Review
A pointer to the EXCEPTION_POINTERS structure containing the actual exception data. uBuildID uint32
Create a handler that calls the SteamAPI_WriteMiniDump function.
: This function currently only supports 32-bit Windows . For 64-bit applications or other operating systems, developers often use Google Breakpad or Crashpad and manually upload dumps. SteamAPI WriteMiniDump
S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution. Description uStructuredExceptionCode uint32
A custom ID to track which version of your game submitted the crash. How to Implement Steam Error Reporting A pointer to the EXCEPTION_POINTERS structure containing the
In your WinMain or entry point, register your handler. Ensure you use the /EHa compiler flag in Visual Studio to enable asynchronous exception handling.
: Before being uploaded, minidumps are stored locally in the game's installation directory. This is useful for manual inspection during development. How to Implement Steam Error Reporting In your
To use this function effectively, you typically hook it into a Win32 exception handler. Valve recommends using the _set_se_translator function to catch unhandled exceptions. 1. The Minidump Function
The Win32 structured exception code (e.g., 0xC0000005 for Access Violation). pvExceptionInfo void*