Built-in physics allow characters and vehicles to create realistic ripples, foam, and splashes.

Artists can now define oceans, lakes, and rivers using a spline-based workflow. This system includes:

A new centralized UI window that lets you author all atmospheric components in one place. 2. Character Believability: Production-Ready Hair and Fur

The documentation covers the generation of LODs (Levels of Detail) and experimental support for hair cards and meshes for lower-end hardware.

A quad-tree grid system that optimizes performance by rendering high detail up close and simplifying surfaces at a distance.

This editor allows for importing Alembic (.abc) grooms and managing hair materials and physics in a dedicated viewport.